Master's degree in Computer Science and Engineering

Master's degree in Computer Science and Engineering

Graphics Programming (2020/2021)

Course code
Umberto Castellani
Academic sector
Language of instruction


Teaching is organised as follows:
Activity Credits Period Academic staff
Teoria 5 II semestre Umberto Castellani
Laboratorio 1 II semestre Umberto Castellani

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Learning outcomes

The course aims to provide the main techniques for the solution of problems on rendering of three dimensional dynamics objects and scenes with a particular emphasis on real-time performance. The objective is to provide the students with the knowledge and tools to design, implement and evaluate methods and algorithms for the development of virtual simulations of the real world with strong realistic effects and high performance. At the end of the course the students must demonstrate to know and understand the main techniques for 3D rendering, modelling of geometry and materials, and animation. Moreover, the student will be able to implement these techniques on suitable programming environments. This will allow the students to choose the most appropriate solution techniques for the visualization and simulation of several applicative domains and to continue autonomously the studies in graphics programming, deepening the topics covered in class, both on other texts and on scientific publications.


- 3D Modelling,
- Data representation,
- Mesh parametrizaton and UV map,
- Procedural modelling,
- 3D animation,
- Skeleton-based animation and Linear Bland Skinning,
- Rendering,
- rendering pipeline,
- Phisycal simulation,
- Real time performance and gaming,
- Shader

Assessment methods and criteria

Project with discussion on lab exercise.
The project is focused on a specific and innovative topic that is identified with the teacher. The topic can be an open issue of the state of the art or a specific applicative theme. The student will be able to generalize the knowledge acquired during the course for the solution of new graphics programming problems.
The discussion of lab exercise consists of the delivering of an archive with the scripts that implement the graphics programming algorithms described in the program. The discussion aims at verifying the correct practical implementation of the theoretical aspects addressed during the course.

Reference books
Activity Author Title Publisher Year ISBN Note
Teoria Foley, et al. Computer Graphics (Edizione 2) Addison Wesley 1998
Laboratorio Foley, et al. Computer Graphics (Edizione 2) Addison Wesley 1998

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