Master's degree in Computer Science and Engineering

Programming Challanges

Course code
Name of lecturer
Romeo Rizzi
Romeo Rizzi
Number of ECTS credits allocated
Academic sector
NN - -
Language of instruction
I semestre dal Oct 1, 2020 al Jan 29, 2021.

Lesson timetable

Go to lesson schedule

Learning outcomes

Do you like problems and puzzles with a math-algorithmic flavour?
Are you interested to participate to competitions and challanges in problem solving and programming?
Would you like to propose or contribute into interesting projects and grow your collaborative competencies and skills, and learn how to work in a team, experiment that energy, and get to know other students?
Consider the "Programming Challenges" course as a container offering a self-managed space where students can meet, get to know other students with similar interests, organize teams or have a go on a common project.
We are open to all faculties and backgrounds, there are no prerequisites apart curiosity and interest.
If you are curious, come with your proposal for a possible project or challenge.
Together we will find out if it rises the interest of others, see who could participate into it, discuss what could be a resonable and enjoyable attempt.


In our Arena, you can realize bots to fight those of other mates and teams,
on whatever kind of competitions you will agree and invest upon (Hex, draws, Texas Hold'em, ...) but you might also help in managing and engineering the Arena itself.

In our Base Camp we aim at rising up teams participating to external competitions like: ACM contests, GoogleJam, COCI, coding projects and challenes on topCoder, team competitions ...)

We also see the opportunity to propose and pursue challenges where the computer can play an important role in solving open problems, from easy to impossible.

Together with the students who will take care of the managing of the various branches, we will do our best to keep an updated calendar of the meetings and appointments, and a snapshot on the proposals and ongoing activities, on the e-learning page of the course.

The preferential topics for the proposals are:
algorithmics, problem solving, discrete math, games, programming, and maybe even didactics.

Reference books
Author Title Publisher Year ISBN Note
Steven S Skiena, Miguel A. Revilla Programming Challenges: The Programming Contest Training Manual (Edizione 2013) Springer New York, 2013 2003 147578970X

Assessment methods and criteria

"Programming Challenges" delivers 6 credits.
You will gain these with your active and propositive participation. Try to do and propose things that might interest you, set up and share learning opportunities and enthusiasm, and the scores will easily follow as the natural consequence. You will accumulate points in your GradesWallet, which will also comprise proposals for the gathering of further points. Some options and projects will be fully specified, other will need to be discussed and negotiated. Your propositivity and initiative is welcome also on this table. The scoring system is open.

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